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clyne/gamedev
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refactor
A 2D video game project
Clyne Sullivan
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xml
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!town.xml
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2017-01-06
particles, rain
Clyne Sullivan
2016-11-27
world draw fix; offset fix
Clyne Sullivan
2016-11-25
reenabled dialog, fixed going inside
Clyne Sullivan
2016-10-28
npc dialog
Clyne Sullivan
2016-10-23
scriptable tags, inv. system
Clyne Sullivan
2016-10-22
working linking, left/right
Clyne Sullivan
2016-10-20
ortho follows cat, bobshouse can be opened
Clyne Sullivan
2016-10-20
removed all old entity stuff
Clyne Sullivan
2016-10-18
indoor world work
Clyne Sullivan
2016-10-18
inside world work
Clyne Sullivan
2016-10-17
indoorworld removal, substitutions made
Clyne Sullivan
2016-10-16
prototyped new detect
Clyne Sullivan
2016-10-14
Started some fancy work on components
Andy
2016-10-13
worldsystem snags drawing, theme stuff
Clyne Sullivan
2016-10-12
worldsystem gets music
Clyne Sullivan
2016-10-11
WIP make worldsystem manage music
Clyne Sullivan
2016-10-11
more entityx, main.cpp cleanup
Clyne Sullivan
2016-10-10
the revival, entityx
Clyne Sullivan
2016-07-06
bow work, fixed dirt drawing
Clyne Sullivan
2016-07-03
control save/load, tracking default config
Clyne Sullivan
2016-07-03
control saving wip, but no segfault
Clyne Sullivan
2016-07-03
control updating, WIP DO NOT PULL
Clyne Sullivan
2016-07-02
fixed quest menu, only entity vector in worlds
Clyne Sullivan
2016-07-02
new xml, wip quest menu
Clyne Sullivan