From f39124d141ca3faaa63dd30ba87905837ae47b48 Mon Sep 17 00:00:00 2001 From: drumsetmonkey Date: Wed, 30 Sep 2015 08:08:18 -0400 Subject: Fixed bugs --- src/main.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/main.cpp b/src/main.cpp index 1e3bc10..d5fe3fd 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -154,7 +154,6 @@ void render(){ glMatrixMode(GL_PROJECTION); //set the matrix mode as projection so we can set the ortho size and the camera settings later on glPushMatrix(); //push the matrix to the top of the matrix stack glLoadIdentity(); //replace the entire matrix stack with the updated GL_PROJECTION mode -typedef struct { char* first; char glOrtho(player->loc.x-SCREEN_WIDTH/2,player->loc.x+SCREEN_WIDTH/2,0,SCREEN_HEIGHT,-1,1); glMatrixMode(GL_MODELVIEW); //set the matrix to modelview so we can draw objects glPushMatrix(); //push the matrix to the top of the matrix stack -- cgit v1.2.3