From d0c6f8dc2158689d7d10d8c5820830be235432e5 Mon Sep 17 00:00:00 2001
From: tcsullivan <tullivan99@gmail.com>
Date: Wed, 21 Mar 2018 12:16:58 -0400
Subject: Update README.md

---
 README.md | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

(limited to 'README.md')

diff --git a/README.md b/README.md
index 2f969b0..89d7b73 100644
--- a/README.md
+++ b/README.md
@@ -1,18 +1,18 @@
 gamedev
 =======
 
-gamedev was started as a high school project between drumsetmonkey and tcsullivan, written in C++ and using SDL2/OpenGL. The goal of this project was to have a completed commercial-grade video game available for Linux and Windows users; the plan was to profit off the game once it and the engine were finished. Through the first year and a half of development we quickly learned that the game's engine would need the most focus, as we were starting from complete scratch. Due to this, there is no playable, plot-based game.  
+gamedev was started as a high school project between drumsetmonkey and tcsullivan, written in C++ and using SDL2/OpenGL. The goal of this project was to have a completed commercial-grade video game available for Linux and Windows users; the plan was to profit off the game once it and the engine were finished. Through the first year and a half of development we quickly learned that the game's engine would need the most focus, as we were starting from complete scratch. Due to this, there is no playable, plot-based game (yet?).  
   
-However, the engine is still growing. Development has now slowed to a crawl with the start of our college lives, but changes will still be made every now and then. Maybe a true video game will eventually come out of this, but the engine will most likely always remain open source.
+However, the engine is still growing. Development has now slowed to a crawl with the start of our college lives, but changes will still be made every now and then. Maybe a true video game will eventually come out of this, but the engine will always remain open source.  
 
 Build Requirements
 ------------------
 
-The 'gamedev' project can be built on both Linux-based and Windows operating systems. The game has been verified (at some point) to work on Debian, Arch Linux, FreeBSD, and Windows 7 through 10. The following programs and libraries are required to build 'gamedev':
+The 'gamedev' project can be built on both Linux-based and Windows operating systems. The game has been verified (at some point) to work on Debian, Arch Linux, FreeBSD, and Windows 7/10. The following programs and libraries are required to build 'gamedev':
 
 * make
 * g++
-* SDL2, including SDL2_image and SDL2_mixer
+* SDL2, SDL2_image, and SDL2_mixer
 * FreeType 2
 * GLEW
 * giflib
@@ -23,7 +23,7 @@ Windows builds are done with msys2, 64-bit. The compiler must support C++17.
 Build Preparation
 -----------------
 
-The Makefile expects a file named setup.mk to exist. It needs to define two variables on two lines:
+The Makefile expects a file named setup.mk to exist. It needs to define two variables:
 ```
 TARGET_OS = # either win32 or linux
 TARGET_BITS = # either 32 or 64
@@ -37,7 +37,7 @@ cp config/settings.xml.example config/settings.xml
 
 Finally, create an output directory (used for compiling):
 ```
-mkdir out
+mkdir -p out/systems out/components
 ```
 
 Building
@@ -54,8 +54,7 @@ To build the engine:
 ```
 make
 ```
-
-This command may be multithreaded using the -j argument.
+This command may be multithreaded using the -j argument.  
 
 To run on Linux, once built:
 ```
@@ -82,6 +81,7 @@ The following are the controls for the game. Any extra controls can be found som
 Some controls can be adjusted using the in-game control menu.
 
 Movement:
+* 'esc' for the menu
 * 'a' and 'd' move the player left and right
 * 'w' enters buildings
 * 'e' opens the inventory
-- 
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