From dff621732099934ba5aba09c6b5c3df87b9858b5 Mon Sep 17 00:00:00 2001
From: Clyne Sullivan <tullivan99@gmail.com>
Date: Fri, 20 Oct 2017 10:30:53 -0400
Subject: bow/arrow updates, food

---
 config/items.xml | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

(limited to 'config/items.xml')

diff --git a/config/items.xml b/config/items.xml
index 574ddda..a70996a 100644
--- a/config/items.xml
+++ b/config/items.xml
@@ -10,15 +10,15 @@
 <item name="Dank MayMay"    type="Tool"         value="10" maxStackSize="420" width="10" height="10" sprite="assets/items/ITEM_TEST.png" />
 <item name="Your Bag"       type="Equip"        value="32" maxStackSize="1"   width="5"  height="5"  sprite="assets/items/ITEM_TEST.png" />
 <item name="Flashlight"     type="Tool"         value="1"  maxStackSize="1"   width="4"  height="8"  sprite="assets/items/flashlight_off.png" />
-<item name="Fried Chicken"  type="Cooked Food"  value="10" maxStackSize="6" sprite="assets/items/FOOD_CHICKEN_FRIED.png" />
+<item name="Fried Chicken"  type="Food"  value="10" maxStackSize="6" sprite="assets/items/FOOD_CHICKEN_FRIED.png" />
 
 <!--###########-->
 <!-- NEW ITEMS -->
 <!--##########-->
 
 <!-- WEAPONS -->
-<item name="Wood Sword"     type="Sword"    damage="3"  maxStackSize="1"  sound="assets/sounds/longSwing.wav"  sprite="assets/items/SWORD_WOOD.png" cooldown="250">
-	<attack range="6, 2" power="1" effect="assets/effects/starAttack.gif">
+<item name="Wood Sword" type="Sword" maxStackSize="1" sound="assets/sounds/longSwing.wav" sprite="assets/items/SWORD_WOOD.png" cooldown="250">
+	<attack effect="assets/effects/starAttack.gif">
 		i = 1
 
 		effect = function()
@@ -27,7 +27,7 @@
 		end
 
 		hit = function()
-			if (i &lt; 30) then
+			if (i &lt; 80) then
 				xrange = i
 				i = i + 1
 			else
@@ -36,7 +36,7 @@
 		end
 	</attack>
 </item>
-<item name="Hunters Bow"    type="Bow"      damage="2"  maxStackSize="1"    sprite="assets/items/bow.png" cooldown="600">
+<item name="Hunters Bow" type="Bow" drawOffset="5,16" maxStackSize="1" sprite="assets/items/bow.png" cooldown="600">
 	<attack effect="assets/effects/starAttack.gif">
 		effect = function()
 			flash(255, 0, 255)
-- 
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