From c38029fa3d4fd7488c2bd9236eec86aff4448314 Mon Sep 17 00:00:00 2001 From: Clyne Sullivan Date: Thu, 17 Sep 2015 09:22:45 -0400 Subject: shit --- doc/Entity.htm | 82 ---------------------------------------------------------- 1 file changed, 82 deletions(-) delete mode 100644 doc/Entity.htm (limited to 'doc/Entity.htm') diff --git a/doc/Entity.htm b/doc/Entity.htm deleted file mode 100644 index 87cf4f1..0000000 --- a/doc/Entity.htm +++ /dev/null @@ -1,82 +0,0 @@ - - - - - - -

Entity Types

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How it works: (Click the words)

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- Subtypes with negative IDS have non-standard traits ie: infinite health, doors can be destroyed with a weapon, spawn points, etc...

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- Subtype 0 is always the base version of that entity, all other ID's are variations

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- Since the subtype is not 0, this entity is a subversion (modified traits) of that version

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- village spawns a center of the village which spawns a variety of buildings and NPCS

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- Castle - Not yet emplemented

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- Player

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- Villagers are spawned with the village spawn point
- The base villagers and the role-assigned villagers with no task with just talk with the player

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- The merchant will try to trade the player certain objects for either money or other items of similar worth

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