From 49411238b04f3510d18617d1498622cf199c617d Mon Sep 17 00:00:00 2001 From: Clyne Sullivan Date: Tue, 8 Dec 2015 08:35:21 -0500 Subject: documentation, dialog box borders --- doc/html/classWorld.html | 391 ----------------------------------------------- 1 file changed, 391 deletions(-) delete mode 100644 doc/html/classWorld.html (limited to 'doc/html/classWorld.html') diff --git a/doc/html/classWorld.html b/doc/html/classWorld.html deleted file mode 100644 index 54103c3..0000000 --- a/doc/html/classWorld.html +++ /dev/null @@ -1,391 +0,0 @@ - - - - - - -gamedev: World Class Reference - - - - - - - - - - -
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World Class Reference
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#include <world.h>

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-Inheritance diagram for World:
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-Public Member Functions

-void addStructure (_TYPE t, float x, float y, World *outside, World *inside)
 
-void addMob (int t, float x, float y)
 
-void addMob (int t, float x, float y, void(*hey)(Mob *))
 
-void addNPC (float x, float y)
 
-void addObject (ITEM_ID, bool, const char *, float, float)
 
-void update (Player *p, unsigned int delta)
 
-virtual void generate (unsigned int width)
 
-void generateFunc (unsigned int width, float(*func)(float))
 
-void setBackground (WORLD_BG_TYPE bgt)
 
-void setBGM (const char *path)
 
-void bgmPlay (void)
 
-void bgmStop (void)
 
-void addLayer (unsigned int width)
 
-virtual void draw (Player *p)
 
-void detect (Player *p)
 
-WorldgoWorldLeft (Player *p)
 
-WorldgoWorldRight (Player *p)
 
-WorldgoWorldBack (Player *p)
 
-WorldgoWorldFront (Player *p)
 
-WorldgoInsideStructure (Player *p)
 
-void addHole (unsigned int start, unsigned int end)
 
-int getTheWidth (void)
 
-void save (FILE *)
 
-void load (FILE *)
 
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-Public Attributes

-WorldtoLeft
 
-WorldtoRight
 
-Worldbehind
 
-Worldinfront
 
-std::vector< NPC * > npc
 
-std::vector< Structures * > build
 
-std::vector< Mob * > mob
 
-std::vector< Entity * > entity
 
-std::vector< Object * > object
 
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-Protected Member Functions

void singleDetect (Entity *e)
 
void deleteEntities (void)
 
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-Protected Attributes

struct line_tline
 
int x_start
 
unsigned int lineCount
 
vec2star
 
-TexturecbgTex
 
-Mix_Music * bgmObj
 
-char * bgm
 
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Detailed Description

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The world class. This class does everything a world should do.

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Member Function Documentation

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void World::deleteEntities (void )
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Empties all entity vectors. Each entity vector is iterated through, calling delete for each entry. Once all specific vectors are cleared, the general entity vector is emptied of the pointers to those other vectors. This function should only be called in World's destructor, as there shouldn't be another reason to call this function.

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void World::singleDetect (Entitye)
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Handle physics for a single entity. This function handles gravity and death for an entity. The public version of this, World::detect(), handles all entities in the world as well as the player. World::singleDetect() should never be used outside of World::detect(), which is why it is declared private.

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Member Data Documentation

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struct line_t* World::line
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The line array. This array is created through 'new' in World::generate(), with an amount of elements provided by the function.

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unsigned int World::lineCount
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Number of lines in the world. While this number is helpful for knowing the world's width, it is kept private for security reasons. To compensate for this, World::getTheWidth() is provided (see below).

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vec2* World::star
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An array of star coordinates.

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int World::x_start
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Starting x coordinate. This x value is the point at which line[0] should reside, can be used to calculate the width of the world.

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The documentation for this class was generated from the following files: -
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