From 443b77e47a7ef3a137e39c64abb277229a665d03 Mon Sep 17 00:00:00 2001 From: drumsetmonkey Date: Tue, 8 Dec 2015 15:56:17 -0500 Subject: Sword can now kill the first entity --- doc/html/inventory_8h_source.html | 201 -------------------------------------- 1 file changed, 201 deletions(-) delete mode 100644 doc/html/inventory_8h_source.html (limited to 'doc/html/inventory_8h_source.html') diff --git a/doc/html/inventory_8h_source.html b/doc/html/inventory_8h_source.html deleted file mode 100644 index 08b6f69..0000000 --- a/doc/html/inventory_8h_source.html +++ /dev/null @@ -1,201 +0,0 @@ - - - - - - -gamedev: include/inventory.h Source File - - - - - - - - - - -
-
- - - - - - -
-
gamedev -
-
-
- - - - - - -
-
- - -
- -
- - -
-
-
-
inventory.h
-
-
-
1 #ifndef INVENTORY_H
-
2 #define INVENTORY_H
-
3 
-
4 #include <common.h>
-
5 #include <string.h>
-
6 
-
7 #define DEBUG
-
8 
-
9 #define ID Item(
-
10 #define NAME ,
-
11 #define TYPE ,
-
12 #define WIDTH ,
-
13 #define HEIGHT ,
-
14 #define STACKSIZE ,
-
15 #define TEX ,
-
16 #define ENI ),
-
17 #define STOP )
-
18 
-
19 /*
-
20  * A list of all item IDs.
-
21 */
-
22 
-
23 enum ITEM_ID {
-
24  DEBUG_ITEM = 0,
-
25  TEST_ITEM = 1,
-
26  PLAYER_BAG = 2,
-
27  FLASHLIGHT = 3,
-
28  SWORD_WOOD = 4
-
29 };
-
30 
-
31 enum ITEM_TYPE{
-
32  TOOL = 1,
-
33  SWORD = 2,
-
34  RANGED = 3,
-
35  EQUIP = 4,
-
36  FOOD = 5
-
37 };
-
38 
-
39 class Item{
-
40 protected:
-
41 public:
-
42  ITEM_ID id; // ID of the item
-
43  char *name;
-
44  ITEM_TYPE type; // What category the item falls under
-
45  float width;
-
46  float height;
-
47  int maxStackSize;
-
48  char* textureLoc;
-
49  Texturec *tex;
-
50  GLuint text;
-
51 
-
52  Item(ITEM_ID i, const char *n, ITEM_TYPE t, float w, float h, int m, const char *tl);
-
53  GLuint rtex(){
-
54  return tex->image[0];
-
55  }
-
56 };
-
57 
-
58 struct item_t{
-
59  int count;
-
60  ITEM_ID id;
-
61 } __attribute__((packed));
-
62 
-
63 
-
64 class Inventory {
-
65 private:
-
66  unsigned int size; // Size of 'item' array
-
67  item_t *inv;
-
68  int os = 0;
-
69 public:
-
70  unsigned int sel;
-
71  bool invOpen = false;
-
72  bool invOpening = false;
-
73  bool invHover = false;
-
74  bool selected = false;
-
75  bool mouseSel = false;
-
76 
-
77 
-
78  Inventory(unsigned int s); // Creates an inventory of size 's'
-
79  ~Inventory(void); // Free's allocated memory
-
80 
-
81  int addItem(ITEM_ID id,unsigned char count); // Add 'count' items with an id of 'id' to the inventory
-
82  int takeItem(ITEM_ID id,unsigned char count); // Take 'count' items with an id of 'id' from the inventory
-
83  int useItem(void);
-
84 
-
85  void setSelection(unsigned int s);
-
86 
-
87  void draw(void); // Draws a text list of items in this inventory (should only be called for the player for now)
-
88 
-
89 };
-
90 
-
91 void itemUse(void *p);
-
92 void initInventorySprites(void);
-
93 char *getItemTexturePath(ITEM_ID id);
-
94 int getItemWidth(ITEM_ID);
-
95 int getItemHeight(ITEM_ID);
-
96 
-
97 #endif // INVENTORY_H
-
Definition: Texture.h:12
-
Definition: inventory.h:39
-
Definition: inventory.h:58
-
Definition: inventory.h:64
-
- - - - -- cgit v1.2.3