From 49411238b04f3510d18617d1498622cf199c617d Mon Sep 17 00:00:00 2001 From: Clyne Sullivan Date: Tue, 8 Dec 2015 08:35:21 -0500 Subject: documentation, dialog box borders --- doc/html/ui_8h_source.html | 195 --------------------------------------------- 1 file changed, 195 deletions(-) delete mode 100644 doc/html/ui_8h_source.html (limited to 'doc/html/ui_8h_source.html') diff --git a/doc/html/ui_8h_source.html b/doc/html/ui_8h_source.html deleted file mode 100644 index a36ab6d..0000000 --- a/doc/html/ui_8h_source.html +++ /dev/null @@ -1,195 +0,0 @@ - - - - - - -gamedev: include/ui.h Source File - - - - - - - - - - -
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ui.h
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1 #ifndef UI_H
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2 #define UI_H
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3 
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4 #include <common.h>
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5 #include <cstdarg>
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6 
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7 #include <world.h>
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8 #include <ft2build.h>
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9 #include FT_FREETYPE_H
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10 
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11 #define DEBUG
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12 
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13 namespace ui {
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14 
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15  /*
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16  * Contains the coordinates of the mouse in the window.
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17  */
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18 
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19  extern vec2 mouse;
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20 
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21  /*
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22  * These flags are used elsewhere.
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23  */
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24 
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25  extern bool debug;
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26  extern bool posFlag;
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27  extern unsigned int fontSize;
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28  extern bool dialogBoxExists;
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29  extern unsigned char dialogOptChosen;
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30  extern bool edown;
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31 
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32  /*
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33  * Initializes the FreeType system.
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34  */
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35 
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36  void initFonts(void);
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37 
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38  /*
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39  * Sets the current font/font size.
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40  */
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41 
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42  void setFontFace(const char *ttf);
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43  void setFontSize(unsigned int size);
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44 
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45  /*
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46  * Draw a centered string.
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47  */
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48 
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49  float putStringCentered(const float x,const float y,const char *s);
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50 
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51  /*
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52  * Draws a formatted string at the given coordinates.
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53  */
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54 
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55  float putText(const float x,const float y,const char *str,...);
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56 
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57  /*
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58  * Creates a dialogBox text string (format: `name`: `text`). This function simply sets up
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59  * variables that are drawn in ui::draw(). When the dialog box exists player control is
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60  * limited until a right click is given, closing the box.
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61  */
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62 
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63  void dialogBox(const char *name,const char *opt,const char *text,...);
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64  void waitForDialog(void);
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65 
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66  /*
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67  * Draws a larger string in the center of the screen. Drawing is done inside this function.
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68  */
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69 
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70  void importantText(const char *text,...);
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71 
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72  /*
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73  * Draw various UI elements (dialogBox, player health)
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74  */
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75 
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76  void draw(void);
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77 
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78  /*
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79  * Handle keyboard/mouse events.
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80  */
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81  void handleEvents(void);
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82 
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83  /*
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84  * Toggle the black overlay thing.
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85  */
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86 
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87  void toggleBlack(void);
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88 
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89 }
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90 
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91 #endif // UI_H
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Definition: ui.cpp:66
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Definition: common.h:46
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The world system.
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float y
Definition: world.h:88
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