From 384005bf1ebb0f303fec721a62970a78792b49c3 Mon Sep 17 00:00:00 2001 From: drumsetmonkey Date: Sun, 13 Sep 2015 00:02:08 -0400 Subject: Add Entity.htm to keep track of Entity ID's --- doc/Entity.htm | 82 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 doc/Entity.htm (limited to 'doc') diff --git a/doc/Entity.htm b/doc/Entity.htm new file mode 100644 index 0000000..87cf4f1 --- /dev/null +++ b/doc/Entity.htm @@ -0,0 +1,82 @@ + + + + + + +

Entity Types

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How it works: (Click the words)

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- Subtypes with negative IDS have non-standard traits ie: infinite health, doors can be destroyed with a weapon, spawn points, etc...

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- Subtype 0 is always the base version of that entity, all other ID's are variations

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- Since the subtype is not 0, this entity is a subversion (modified traits) of that version

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- village spawns a center of the village which spawns a variety of buildings and NPCS

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- Castle - Not yet emplemented

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- Player

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- Villagers are spawned with the village spawn point
- The base villagers and the role-assigned villagers with no task with just talk with the player

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- The merchant will try to trade the player certain objects for either money or other items of similar worth

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