From 3766c45c62eeca442e9ab700c09c547f08615b62 Mon Sep 17 00:00:00 2001
From: Clyne Sullivan <tullivan99@gmail.com>
Date: Wed, 29 Jun 2016 17:56:48 -0400
Subject: chests, item dropping

---
 include/inventory.hpp | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

(limited to 'include/inventory.hpp')

diff --git a/include/inventory.hpp b/include/inventory.hpp
index a85e537..ca402b3 100644
--- a/include/inventory.hpp
+++ b/include/inventory.hpp
@@ -219,13 +219,16 @@ public:
 /***********************************************************************************
  *						OLD STUFF THAT NEEDS TO GET UPDATED				   		   *
  **********************************************************************************/
+
+using InventorySlot = std::pair<Item *, unsigned int>;
+
 class Inventory {
 private:
 	unsigned int size; //how many slots our inventory has
 	unsigned int sel; //what item is currently selected
 	int os = 0;
 public:
-	std::vector<std::pair<Item*, uint>> Items;
+	std::vector<InventorySlot> Items;
 
 	bool invOpen = false; //is the inventory open
 	bool invOpening = false; //is the opening animation playing
@@ -253,6 +256,8 @@ public:
 	void setSelectionDown();
 
 	void draw(void);	// Draws a text list of items in this inventory (should only be called for the player for now)
+
+	const Item* getCurrentItem(void);
 };
 
 void initInventorySprites(void);
-- 
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