From 82b70aea2f3f8ba1a247bef59695d4117fa023ba Mon Sep 17 00:00:00 2001
From: Clyne Sullivan <tullivan99@gmail.com>
Date: Fri, 25 Mar 2016 08:39:35 -0400
Subject: snowww

---
 include/world.h | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

(limited to 'include/world.h')

diff --git a/include/world.h b/include/world.h
index dd06469..0b87134 100644
--- a/include/world.h
+++ b/include/world.h
@@ -43,7 +43,8 @@ enum class WorldBGType : unsigned char {
 enum class WorldWeather : unsigned char {
 	Sunny = 0,	/**< Sunny/daytime */
 	Dark,		/**< Nighttime */
-	Rain		/**< Rain (to be implemented)*/
+	Rain,		/**< Rain */
+	Snowy		/**< Snow */
 };
 
 /**
@@ -363,7 +364,8 @@ public:
 	 * velocity, color and duration (time to live).
 	 */
 
-	void addParticle(float x, float y, float w, float h, float vx, float vy, Color color, int duration);
+	void addParticle(float x, float y, float w, float h, float vx, float vy, Color color, int d);
+	void addParticle(float x, float y, float w, float h, float vx, float vy, Color color, int d, bool gravity );
 
 	/**
 	 * Adds a light to the world with the specified coordinates and color.
@@ -528,6 +530,8 @@ public:
 	World *exitArena( Player *p );
 };
 
+std::string getWorldWeatherStr( WorldWeather ww );
+
 /**
  * Loads the player into the world created by the given XML file. If a world is
  * already loaded it will be saved before the transition is made.
-- 
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