From 16920d744a2e638f564753f15f1269f51c131b6b Mon Sep 17 00:00:00 2001 From: Clyne Sullivan Date: Tue, 5 Apr 2016 08:48:29 -0400 Subject: sword improvements, page threading --- include/entities.hpp | 2 +- include/ui.hpp | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'include') diff --git a/include/entities.hpp b/include/entities.hpp index 7c1a254..655ecfd 100644 --- a/include/entities.hpp +++ b/include/entities.hpp @@ -151,10 +151,10 @@ public: bool near; // Causes name to display bool canMove; // Enables movement - bool canJape; // Enables world leaving bool right,left; // Direction faced by Entity bool alive; bool hit; + bool forcedMove; unsigned char ground; // Shows how the Entity is grounded (if it is) /* diff --git a/include/ui.hpp b/include/ui.hpp index 0ab76de..0142f6f 100644 --- a/include/ui.hpp +++ b/include/ui.hpp @@ -154,6 +154,7 @@ namespace ui { void merchantBox(); void closeBox(); void waitForDialog(void); + bool pageExists( void ); void drawPage( std::string path ); /* -- cgit v1.2.3