From d9d66652af66fc824588176e5ce1136ea9965925 Mon Sep 17 00:00:00 2001 From: Clyne Sullivan <tullivan99@gmail.com> Date: Thu, 17 Dec 2015 09:25:22 -0500 Subject: indoors, fixed npcs --- include/entities.h | 8 +++++--- include/world.h | 4 ++-- 2 files changed, 7 insertions(+), 5 deletions(-) (limited to 'include') diff --git a/include/entities.h b/include/entities.h index 1abe886..6d192fe 100644 --- a/include/entities.h +++ b/include/entities.h @@ -44,6 +44,8 @@ enum BUILD_SUB{ FOUNTAIN }; +class World; + class Particles{ public: vec2 loc; @@ -162,14 +164,14 @@ public: class Structures : public Entity{ public: - void *inWorld; - void *inside; + World *inWorld; + World *inside; BUILD_SUB bsubtype; Structures(); ~Structures(); - unsigned int spawn(_TYPE, BUILD_SUB, float, float); + unsigned int spawn(_TYPE, BUILD_SUB, float, float, World *); }; class Mob : public Entity{ diff --git a/include/world.h b/include/world.h index 0a23965..4b3a891 100644 --- a/include/world.h +++ b/include/world.h @@ -166,8 +166,8 @@ public: std::vector<Object *> object; std::vector<Particles *> particles; - void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *outside,World *inside); - void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside,World *inside); + void addStructure(_TYPE t,BUILD_SUB sub,float x,float y,World *inside); + void addVillage(int bCount, int npcMin, int npcMax,_TYPE t,float x,float y,World *outside); void addMob(int t,float x,float y); void addMob(int t,float x,float y,void (*hey)(Mob *)); void addNPC(float x,float y); -- cgit v1.2.3