From 26391278f21c173971bfc1f53f324ae29737dfeb Mon Sep 17 00:00:00 2001 From: drumsetmonkey Date: Tue, 27 Oct 2015 08:41:26 -0400 Subject: Added proof of concept tree layer --- main.cpp | 17 ++++++++--------- 1 file changed, 8 insertions(+), 9 deletions(-) (limited to 'main.cpp') diff --git a/main.cpp b/main.cpp index f007384..e24e89d 100644 --- a/main.cpp +++ b/main.cpp @@ -49,8 +49,7 @@ SDL_GLContext mainGLContext = NULL; * */ -static GLuint bgImage; -static GLuint bgFar; +static GLuint bgImage, bgTreesFirst; /* * gameRunning @@ -368,7 +367,7 @@ int main(int argc, char *argv[]){ */ bgImage=Texture::loadTexture("assets/bg.png"); - bgFar = Texture::loadTexture("assets/bgfarMountains.png"); + bgTreesFirst = Texture::loadTexture("assets/antree.png"); /* * Load sprites used in the inventory menu. See src/inventory.cpp @@ -556,13 +555,13 @@ void render(){ glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH*2,SCREEN_HEIGHT); glEnd(); - glBindTexture(GL_TEXTURE_2D, bgFar); - glColor4ub(255,255,255,155); + glBindTexture(GL_TEXTURE_2D, bgTreesFirst); + glColor4ub(255,255,255,200); glBegin(GL_QUADS); - glTexCoord2i(0,1);glVertex2i(-SCREEN_WIDTH,0); - glTexCoord2i(1,1);glVertex2i( SCREEN_WIDTH,0); - glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH,391); - glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH,391); + glTexCoord2i(0,1);glVertex2i(0 +player->loc.x*.25, 100); + glTexCoord2i(1,1);glVertex2i(7680 +player->loc.x*.25, 100); + glTexCoord2i(1,0);glVertex2i(7680 +player->loc.x*.25, 2260); + glTexCoord2i(0,0);glVertex2i(0 +player->loc.x*.25, 2260); glEnd(); glDisable(GL_TEXTURE_2D); -- cgit v1.2.3