From 3166fd5ad6c1c4d1f79d48e69e9f3775f4f6e54e Mon Sep 17 00:00:00 2001 From: drumsetmonkey Date: Mon, 26 Oct 2015 08:47:42 -0400 Subject: Made basic robin texture, pixelated mount washington for backdrop test --- main.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'main.cpp') diff --git a/main.cpp b/main.cpp index e43029a..f007384 100644 --- a/main.cpp +++ b/main.cpp @@ -50,6 +50,7 @@ SDL_GLContext mainGLContext = NULL; */ static GLuint bgImage; +static GLuint bgFar; /* * gameRunning @@ -367,6 +368,7 @@ int main(int argc, char *argv[]){ */ bgImage=Texture::loadTexture("assets/bg.png"); + bgFar = Texture::loadTexture("assets/bgfarMountains.png"); /* * Load sprites used in the inventory menu. See src/inventory.cpp @@ -553,7 +555,15 @@ void render(){ glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH*2,SCREEN_HEIGHT); glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH*2,SCREEN_HEIGHT); glEnd(); - + + glBindTexture(GL_TEXTURE_2D, bgFar); + glColor4ub(255,255,255,155); + glBegin(GL_QUADS); + glTexCoord2i(0,1);glVertex2i(-SCREEN_WIDTH,0); + glTexCoord2i(1,1);glVertex2i( SCREEN_WIDTH,0); + glTexCoord2i(1,0);glVertex2i( SCREEN_WIDTH,391); + glTexCoord2i(0,0);glVertex2i(-SCREEN_WIDTH,391); + glEnd(); glDisable(GL_TEXTURE_2D); /* -- cgit v1.2.3