From 897802f67d502c070eac0c14b43113d521a711ef Mon Sep 17 00:00:00 2001 From: Clyne Sullivan <tullivan99@gmail.com> Date: Thu, 3 Dec 2015 20:06:19 -0500 Subject: fixed sounds --- main.cpp | 27 +-------------------------- 1 file changed, 1 insertion(+), 26 deletions(-) (limited to 'main.cpp') diff --git a/main.cpp b/main.cpp index 1ce6049..a273f0c 100644 --- a/main.cpp +++ b/main.cpp @@ -123,14 +123,6 @@ GLuint shaderProgram; FILE *names; -/* - * These variables are used by SDL_mixer to create sound. - * horn is not currently used, although it may be set. -*/ - -Mix_Music *music; -Mix_Chunk *horn; - /* * loops is used for texture animation. It is believed to be passed to entity * draw functions, although it may be externally referenced instead. @@ -415,18 +407,6 @@ int main(/*int argc, char *argv[]*/){ */ fadeIntensity = 250; initEverything(); - - /* - * Open a test background music file and sound. The background music is then played indefinitely - * while the sound is never referenced again. - * - */ - - music = Mix_LoadMUS("assets/BennyHillTheme.wav"); // as in gamedev/assets/<sound> - horn = Mix_LoadWAV("assets/air-horn-club-sample_1.wav"); // - - Mix_VolumeMusic(15); // Set the volume - //Mix_PlayMusic( music, -1 ); // Play music forever /* * Load sprites used in the inventory menu. See src/inventory.cpp @@ -454,9 +434,6 @@ int main(/*int argc, char *argv[]*/){ */ Mix_HaltMusic(); - Mix_FreeMusic(music); - - Mix_FreeChunk(horn); fclose(names); @@ -901,10 +878,8 @@ void logic(){ if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT)){ - if(!ui::dialogBoxExists){ + if(!ui::dialogBoxExists) n->interact(); - Mix_PlayChannel( -1, horn, 0); // Audio feedback - } } } -- cgit v1.2.3