From 0a8654a125fad2961039e614fd10f1f683c0001f Mon Sep 17 00:00:00 2001 From: Andy Date: Fri, 28 Oct 2016 08:30:14 -0400 Subject: Text is fixed, and objects can be placed on the ground --- shaders/new.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'shaders') diff --git a/shaders/new.frag b/shaders/new.frag index 3537e26..0e4ed05 100644 --- a/shaders/new.frag +++ b/shaders/new.frag @@ -6,7 +6,7 @@ varying vec4 color; void main(){ vec4 pixelColor = texture2D(sampler, vec2(texCoord.x, texCoord.y)); //TODO - if (pixelColor.w != 1.0f) - discard; + //if (pixelColor.w != 1.0f) + // discard; gl_FragColor = pixelColor * color; } -- cgit v1.2.3