From 8a2f08dc35632a9a8e5272a629e0b4770d567c3a Mon Sep 17 00:00:00 2001 From: drumsetmonkey Date: Thu, 3 Dec 2015 09:29:34 -0500 Subject: New inventory highlight system --- src/gameplay.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/gameplay.cpp') diff --git a/src/gameplay.cpp b/src/gameplay.cpp index c9c2b1e..fa030c3 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -51,8 +51,7 @@ void CUTSCENEEE(Mob *callee){ void CUTSCENEEE2(Mob *callee){ player->vel.x = 0; ui::dialogBox(player->name,":Yeah.", - "What the fuck is this dead end supposed \ - to mean, and why this place smells like soap."); + "What the fuck is this dead end supposed to mean, and why does this place smell like soap?"); ui::waitForDialog(); callee->alive = false; } @@ -120,8 +119,10 @@ void initEverything(void){ playerSpawnHill->addMob(MS_TRIGGER,-1300,0,CUTSCENEEE); playerSpawnHill->addObject(SWORD_WOOD, false, "", 480,200); - playerSpawnHill->addObject(SWORD_WOOD, false, "", 500,200); - playerSpawnHill->addObject(FLASHLIGHT, true, "This looks important, do you want to pick it up?",600,200); + playerSpawnHill->addObject(FLASHLIGHT, false, "", 500,200); + playerSpawnHill->addObject(PLAYER_BAG, false, "", 520,200); + playerSpawnHill->addObject(TEST_ITEM, false, "", 540,200); + //playerSpawnHill->addObject(FLASHLIGHT, true, "This looks important, do you want to pick it up?",600,200); test->addMob(MS_RABBIT,200,100); test->addMob(MS_BIRD,-500,500); -- cgit v1.2.3