From b8df7643b4e4d03f26991774da8e7958bde5bcdf Mon Sep 17 00:00:00 2001 From: drumsetmonkey Date: Fri, 8 Jan 2016 21:44:28 -0500 Subject: Added support for multiple lights --- src/gameplay.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gameplay.cpp') diff --git a/src/gameplay.cpp b/src/gameplay.cpp index e8436e7..e4fb000 100644 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@ -179,6 +179,7 @@ void initEverything(void){ worldSpawnHill2->addStructure(STRUCTURET,HOUSE,(rand()%120*HLINE),100,worldSpawnHill2_Building1); worldSpawnHill2->addLight({300,100},{1.0f,1.0f,1.0f}); + worldSpawnHill2->addLight({500,100},{1.0f,1.0f,1.0f}); worldSpawnHill2->getAvailableNPC()->addAIFunc(worldSpawnHill2_Quest1,false); worldFirstVillage->addVillage(5,0,0,STRUCTURET,worldSpawnHill2_Building1); -- cgit v1.2.3