From 9e540db7d6492168cadcafddbf145ffdd7b21981 Mon Sep 17 00:00:00 2001
From: Clyne Sullivan <tullivan99@gmail.com>
Date: Sun, 23 Jul 2017 10:47:10 -0400
Subject: source cleanup; beginning of custom attacks

---
 src/systems/movement.cpp | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

(limited to 'src/systems/movement.cpp')

diff --git a/src/systems/movement.cpp b/src/systems/movement.cpp
index 00baa40..7ff9966 100644
--- a/src/systems/movement.cpp
+++ b/src/systems/movement.cpp
@@ -46,9 +46,8 @@ void MovementSystem::update(entityx::EntityManager &en, entityx::EventManager &e
 			auto ppos = PlayerSystem::getPosition();
 			if (ppos.x > position.x && ppos.x < position.x + entity.component<Solid>()->width) {
 				if (entity.has_component<Aggro>()) {
-					auto dim = entity.component<Solid>();
-					ev.emit<AttackEvent>(vec2(position.x + dim->width, position.y + dim->height),
-						AttackType::ShortSlash, false);
+					//auto dim = entity.component<Solid>();
+					//ev.emit<AttackEvent>(vec2(position.x + dim->width, position.y + dim->height), ATTACKKKKKK, false);
 					/*auto& h = entity.component<Health>()->health;
 					if (h > 0) {
 						fight = true;
-- 
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