From 21ce3f06312a02c23d6b3c89f64f84222f54fe6d Mon Sep 17 00:00:00 2001 From: Clyne Sullivan Date: Sat, 26 Nov 2016 12:39:22 -0500 Subject: optimizing work --- src/ui.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/ui.cpp') diff --git a/src/ui.cpp b/src/ui.cpp index 345cfb3..94100e4 100644 --- a/src/ui.cpp +++ b/src/ui.cpp @@ -10,6 +10,9 @@ #include #include +#include +using namespace std::literals::chrono_literals; + extern Menu* currentMenu; std::array controlMap = { @@ -571,14 +574,14 @@ namespace ui { void waitForDialog(void) { while (dialogBoxExists) - std::this_thread::sleep_for(std::chrono::milliseconds(1)); + std::this_thread::sleep_for(1ms); } void waitForCover(void) { auto& fi = fadeIntensity; fi = 0; while (fi < 255) - std::this_thread::sleep_for(std::chrono::milliseconds(1)); + std::this_thread::sleep_for(1ms); fi = 255; } @@ -787,7 +790,7 @@ namespace ui { glUniform4f(Render::textShader.uniform[WU_tex_color], c.red, c.green, c.blue, c.alpha); glBindTexture(GL_TEXTURE_2D, box_corner); - + // draw upper left corner glVertexAttribPointer(Render::textShader.coord, 3, GL_FLOAT, GL_FALSE, stride, &box_ul[0]); glVertexAttribPointer(Render::textShader.tex, 2, GL_FLOAT, GL_FALSE, stride, &box_ul[3]); -- cgit v1.2.3