From a8fb538152c5e7d83b161a3868870aa4009ea36f Mon Sep 17 00:00:00 2001 From: Clyne Sullivan Date: Sun, 13 Sep 2015 10:01:21 -0400 Subject: colors --- src/UIClass.cpp | 6 ++++-- src/World.cpp | 7 ++++--- 2 files changed, 8 insertions(+), 5 deletions(-) (limited to 'src') diff --git a/src/UIClass.cpp b/src/UIClass.cpp index 00456f5..46c7124 100644 --- a/src/UIClass.cpp +++ b/src/UIClass.cpp @@ -19,8 +19,10 @@ void UIClass::handleEvents(){ if(e.key.keysym.sym == SDLK_a) player.left = true; if(e.key.keysym.sym == SDLK_LSHIFT) player.speed = 3; if(e.key.keysym.sym == SDLK_SPACE){ - player.loc.y += HLINE*1.2; - player.vel.y += .004; + if(player.vel.y<=0){ + player.loc.y += HLINE*1.2; + player.vel.y += .004; + } } if(e.key.keysym.sym == SDLK_i){ if(currentWorld->behind){ diff --git a/src/World.cpp b/src/World.cpp index cb074b0..ce6a3c7 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -48,6 +48,7 @@ World::World(const float width,World *l,World *r){ }else{ line[i].start=line[i-1].start+f; } + line[i].color=(grand()%2)*10+130; } } // Set RGB color with potentially not 8-bit values @@ -83,7 +84,7 @@ LOOP2: // Should be in furthest back layer once this is first rea y-=hline*2; // 'optimization' glVertex2f(x+hline,y); glVertex2f(x ,y); - safeSetColor(150+shade,100+shade,50+shade); // Set shaded brown for dirt + safeSetColor(line[i].color+shade,line[i].color-50+shade,line[i].color-100+shade); // Set shaded brown for dirt glVertex2f(x ,y); glVertex2f(x+hline,y); glVertex2f(x+hline,-1); @@ -108,10 +109,10 @@ void World::detect(vec2 *v,vec2 *vel,const float width){ for(i=0;iyx>(HLINE*i)-1&&v->x<(HLINE*i)-1+HLINE){ // And we're inside it ;) - vel->y=0;v->y=line[i].start+HLINE/4; // Correct + vel->y=0;v->y=line[i].start+HLINE/8; // Correct return; // :/ }else if(v->x+width>(HLINE*i)-1&&v->x+width<(HLINE*i)-1+HLINE){ // Same as above, but coming from right side instead of left - vel->y=0;v->y=line[i].start+HLINE/4; + vel->y=0;v->y=line[i].start+HLINE/8; return; // ;) } }else if(v->y>line[i].start+HLINE){ // Trashy gravity handling -- cgit v1.2.3