<?xml version="1.0"?> <!-- CURRENCY --> <currency name="Abe Lincoln" value="1" sprite="assets/items/coin1.png"/> <currency name="George Washington" value="25" sprite="assets/items/coin2.png"/> <currency name="Barack Hussein Obama" value="100" sprite="assets/items/coin3.png"/> <!-- OLD ITEMS --> <item name="Debug" type="Tool" value="10" maxStackSize="2" width="1" height="1" sprite="assets/items/ITEM_TEST.png" /> <item name="Dank MayMay" type="Tool" value="10" maxStackSize="420" width="10" height="10" sprite="assets/items/ITEM_TEST.png" /> <item name="Your Bag" type="Equip" value="32" maxStackSize="1" width="5" height="5" sprite="assets/items/ITEM_TEST.png" /> <item name="Flashlight" type="Tool" value="1" maxStackSize="1" width="4" height="8" sprite="assets/items/flashlight_off.png" /> <item name="Fried Chicken" type="Food" value="10" maxStackSize="6" sprite="assets/items/FOOD_CHICKEN_FRIED.png" /> <!--###########--> <!-- NEW ITEMS --> <!--##########--> <!-- WEAPONS --> <item name="Wood Sword" type="Sword" maxStackSize="1" sound="assets/sounds/longSwing.wav" sprite="assets/items/SWORD_WOOD.png" cooldown="250"> <attack effect="assets/effects/starAttack.gif"> i = 1 effect = function() flash(255, 0, 0) damage(8) end hit = function() if (i < 80) then xrange = i i = i + 1 else xrange = 0 end end </attack> </item> <item name="Hunters Bow" type="Bow" drawOffset="5,16" maxStackSize="1" sound="assets/sounds/shortSwing.wav" sprite="assets/items/bow.png" cooldown="600"> <attack effect="assets/effects/bowhit.gif"> effect = function() flash(255, 0, 255) damage(4) end </attack> </item> <item name="Arrow" type="Arrow" damage="1" maxStackSize="99" sprite="assets/items/arrow_crude.png"/> <!-- UTILITIES --> <!--<item name="Rusty Lantern" type="Light" radius="150" color="255|255|255" sprite="assets/items/rusty_lantern.png"/>--> <item name="Mossy Torch" type="Light" fire="true" radius="150" color="245|220|200" sprite="assets/items/basic_torch.png"/>