Entity Types


How it works: (Click the words)

- Subtypes with negative IDS have non-standard traits ie: infinite health, doors can be destroyed with a weapon, spawn points, etc...

- Subtype 0 is always the base version of that entity, all other ID's are variations

- Since the subtype is not 0, this entity is a subversion (modified traits) of that version


- village spawns a center of the village which spawns a variety of buildings and NPCS

- Castle - Not yet emplemented


- Player


- Villagers are spawned with the village spawn point
- The base villagers and the role-assigned villagers with no task with just talk with the player

- The merchant will try to trade the player certain objects for either money or other items of similar worth