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include
Texture.h
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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include <common.h>
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#define DEBUG
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namespace
Texture
{
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GLuint loadTexture(
const
char
*fileName);
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}
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class
Texturec
{
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private
:
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unsigned
int
texState;
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public
:
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GLuint *image;
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Texturec
(uint amt, ...);
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Texturec
(uint amt,
const
char
**paths);
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~
Texturec
();
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void
bindNext();
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void
bindPrev();
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void
bind(
unsigned
int
);
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void
walk();
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};
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#endif //TEXTURE_H
Texturec
Definition:
Texture.h:12
Texture
Definition:
Texture.cpp:12
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