gamedev
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This is the complete list of members for NPC, including all inherited members.
addAIFunc(int(*func)(NPC *), bool preload) (defined in NPC) | NPC | |
aiFunc (defined in NPC) | NPC | |
alive (defined in Entity) | Entity | |
canMove (defined in Entity) | Entity | |
draw(void) (defined in Entity) | Entity | |
gender (defined in Entity) | Entity | |
ground (defined in Entity) | Entity | |
health (defined in Entity) | Entity | |
height (defined in Entity) | Entity | |
interact() (defined in NPC) | NPC | virtual |
inv (defined in Entity) | Entity | |
left (defined in Entity) | Entity | |
loc (defined in Entity) | Entity | |
maxHealth (defined in Entity) | Entity | |
name (defined in Entity) | Entity | |
near (defined in Entity) | Entity | |
NPC() (defined in NPC) | NPC | |
right (defined in Entity) | Entity | |
spawn(float, float) (defined in Entity) | Entity | |
speed (defined in Entity) | Entity | |
subtype (defined in Entity) | Entity | |
tex (defined in Entity) | Entity | |
ticksToUse (defined in Entity) | Entity | |
type (defined in Entity) | Entity | |
vel (defined in Entity) | Entity | |
wander(int) (defined in NPC) | NPC | virtual |
width (defined in Entity) | Entity | |
~Entity() (defined in Entity) | Entity | inlinevirtual |
~NPC() (defined in NPC) | NPC |