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| Object (ITEM_ID id, bool qo, const char *pd) |
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void | interact (void) |
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void | draw (void) |
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void | spawn (float, float) |
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virtual void | wander (int) |
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char * | pickupDialog |
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bool | questObject = false |
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Inventory * | inv |
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vec2 | loc |
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vec2 | vel |
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float | width |
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float | height |
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float | speed |
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bool | near |
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bool | canMove |
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bool | right |
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bool | left |
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bool | alive |
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unsigned char | ground |
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float | health |
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float | maxHealth |
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_TYPE | type |
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int | subtype |
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char * | name |
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GENDER | gender |
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Texturec * | tex |
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int | ticksToUse |
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The documentation for this class was generated from the following files: