gamedev
|
Public Member Functions | |
unsigned int | spawn (_TYPE, float, float) |
![]() | |
void | draw (void) |
void | spawn (float, float) |
virtual void | wander (int) |
virtual void | interact () |
Public Attributes | |
void * | inWorld |
void * | inside |
![]() | |
Inventory * | inv |
vec2 | loc |
vec2 | vel |
float | width |
float | height |
float | speed |
bool | near |
bool | canMove |
bool | right |
bool | left |
bool | alive |
unsigned char | ground |
float | health |
float | maxHealth |
_TYPE | type |
int | subtype |
char * | name |
GENDER | gender |
Texturec * | tex |
int | ticksToUse |