gamedev
World Member List

This is the complete list of members for World, including all inherited members.

addHole(unsigned int start, unsigned int end) (defined in World)World
addLayer(unsigned int width) (defined in World)World
addMob(int t, float x, float y) (defined in World)World
addMob(int t, float x, float y, void(*hey)(Mob *)) (defined in World)World
addNPC(float x, float y) (defined in World)World
addObject(ITEM_ID, bool, const char *, float, float) (defined in World)World
addStructure(_TYPE t, float x, float y, World *outside, World *inside) (defined in World)World
behind (defined in World)World
bgm (defined in World)Worldprotected
bgmObj (defined in World)Worldprotected
bgmPlay(void) (defined in World)World
bgmStop(void) (defined in World)World
bgTex (defined in World)Worldprotected
build (defined in World)World
deleteEntities(void) (defined in World)Worldprotected
detect(Player *p) (defined in World)World
draw(Player *p) (defined in World)Worldvirtual
entity (defined in World)World
generate(unsigned int width) (defined in World)Worldvirtual
generateFunc(unsigned int width, float(*func)(float)) (defined in World)World
getTheWidth(void) (defined in World)World
goInsideStructure(Player *p) (defined in World)World
goWorldBack(Player *p) (defined in World)World
goWorldFront(Player *p) (defined in World)World
goWorldLeft(Player *p) (defined in World)World
goWorldRight(Player *p) (defined in World)World
infront (defined in World)World
lineWorldprotected
lineCount (defined in World)Worldprotected
load(FILE *) (defined in World)World
mob (defined in World)World
npc (defined in World)World
object (defined in World)World
save(FILE *) (defined in World)World
setBackground(WORLD_BG_TYPE bgt) (defined in World)World
setBGM(const char *path) (defined in World)World
singleDetect(Entity *e) (defined in World)Worldprotected
star (defined in World)Worldprotected
toLeft (defined in World)World
toRight (defined in World)World
update(Player *p, unsigned int delta) (defined in World)World
World(void) (defined in World)World
x_startWorldprotected
~World(void) (defined in World)Worldvirtual