22 #include <SDL2/SDL_opengl.h>
23 #include <SDL2/SDL_image.h>
24 #include <SDL2/SDL_mixer.h>
30 typedef unsigned int uint;
62 #define GAME_NAME "Independent Study v.0.4 alpha"
64 #define SCREEN_WIDTH 1280
65 #define SCREEN_HEIGHT 720
80 #define HLINE 3 // 3 as in 3 pixels
88 #define initRand(s) srand(s)
89 #define getRand() rand()
100 #define DEBUG_printf( message, ...) DEBUG_prints(__FILE__, __LINE__, message, __VA_ARGS__ )
103 #define PI 3.1415926535
110 extern unsigned int deltaTime;
117 extern float handAngle;
119 extern unsigned int loops;
127 void DEBUG_prints(
const char* file,
int line,
const char *s,...);
129 void safeSetColor(
int r,
int g,
int b);
130 void safeSetColorA(
int r,
int g,
int b,
int a);
float y
Definition: world.h:88