52 Item(ITEM_ID i,
const char *n, ITEM_TYPE t,
float w,
float h,
int m,
const char *tl);
61 } __attribute__((packed));
72 bool invOpening =
false;
73 bool invHover =
false;
74 bool selected =
false;
75 bool mouseSel =
false;
81 int addItem(ITEM_ID
id,
unsigned char count);
82 int takeItem(ITEM_ID
id,
unsigned char count);
85 void setSelection(
unsigned int s);
91 void itemUse(
void *p);
92 void initInventorySprites(
void);
93 char *getItemTexturePath(ITEM_ID
id);
94 int getItemWidth(ITEM_ID);
95 int getItemHeight(ITEM_ID);
Definition: inventory.h:39
Definition: inventory.h:58
Definition: inventory.h:64