#ifndef WORLD_H #define WORLD_H #include #define HLINE (2.0f/(SCREEN_WIDTH/4)) class World { private: struct line_t { // x = 2.0 (window width) / HLINES double start; // Where to change to dirt, going down (y) } *line; unsigned int lineCount; public: World(float width); void draw(void); void detect(vec2 *v,const float width); }; #endif // WORLD_H