#ifndef WORLD_H #define WORLD_H #include #define goWorldLeft(w) if(w->toLeft){w=w->toLeft;} #define goWorldRight(w) if(w->toRight){w=w->toRight;} class World { private: struct line_t { // x = 2.0 (window width) / HLINES double start; // Where to change to dirt, going down (y) } *line; unsigned int lineCount; public: World *toLeft,*toRight; World(void); World(const float width,World *l,World *r); void draw(void); void detect(vec2 *v,const float width); }; #endif // WORLD_H