/** * @file brice.hpp * @brief A system for saving player information. */ #ifndef BRICE_H_ #define BRICE_H_ #include namespace game { /** * Allows the player to jump, if set to true. */ extern bool canJump; /** * Allows the player to sprint, if set to true. */ extern bool canSprint; /** * Gets a value from the saved brice and returns it. * @param id the id of the value * @return the string value */ std::string getValue(const std::string& id); /** * Sets a value in the brice, creating it if it doesn't exist. * @param id the id of the value * @param value the value * @return true if the value was updated, not created */ bool setValue(const std::string& id, const std::string& value); /** * Resets the brice to it's default values. * Note: these are hardcoded into the program. */ void briceClear(void); /** * Saves the brice to it's file (brice.dat). */ void briceSave(void); /** * Loads the brice from it's file (brice.dat). */ void briceLoad(void); /** * Reloads the brice. */ void briceUpdate(void); } #endif // BRICE_H_