#ifndef COMMON_H #define COMMON_H typedef struct{float x; float y;}vec2; ///THIS FILE IS USED FOR VARIABLES THAT WILL BE ACCESED BY MULTIPLE CLASSES/FILES #include <iostream> #include <cstdlib> #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> #include <SDL2/SDL_opengl.h> #include <UIClass.h> #include <entities.h> #include <World.h> #define SCREEN_WIDTH 1280 #define SCREEN_HEIGHT 800 //#define FULLSCREEN #define HLINE (2.0f / (SCREEN_WIDTH / 4)) #define irand srand #define grand rand //SDL VARIABLES extern SDL_Window *window; extern SDL_Surface *renderSurface; extern SDL_GLContext mainGLContext; //WINDOW VARIABLES extern bool gameRunning; #endif // COMMON_H