/** * @file components.hpp * @brief Where all of an enities possible components are stored. * Using an ECS (Entity component system) the entities are given components on the fly, * this allows the entity to change stats or skills on the go. This also allows every "object" * the be an entity, and it gives the game a much better customizability over xml. */ #ifndef COMPONENTS_HPP #define COMPONENTS_HPP #include #include #include #include #include #endif //COMPONENTS_HPP