#ifndef COMPONENTS_ALL_HPP_ #define COMPONENTS_ALL_HPP_ #include "aggro.hpp" #include "animate.hpp" #include "damage.hpp" #include "dialog.hpp" #include "direction.hpp" #include "drop.hpp" #include "flash.hpp" #include "grounded.hpp" #include "health.hpp" #include "hit.hpp" #include "hop.hpp" #include "itemdrop.hpp" #include "light.hpp" #include "name.hpp" #include "physics.hpp" #include "player.hpp" #include "portal.hpp" #include "position.hpp" #include "solid.hpp" #include "sprite.hpp" #include "trigger.hpp" #include "visible.hpp" #include "wander.hpp" #endif // COMPONENTS_ALL_HPP_