#ifndef COMPONENTS_LIGHT_HPP_ #define COMPONENTS_LIGHT_HPP_ #include #include #include #include struct Illuminate : public Component { int index; Illuminate(vec2 pos, float radius, Color color) { index = LightSystem::addLight(pos, radius, color); } Illuminate(XMLElement* imp, XMLElement* def) { fromXML(imp, def); } void fromXML(XMLElement* imp, XMLElement* def) final { (void)imp; float radius = def->FloatAttribute("radius"); index = LightSystem::addLight(vec2(), radius, Color(1, 1, 0)); } }; #endif // COMPONENTS_LIGHT_HPP_