#ifndef CONFIG_H #define CONFIG_H #include namespace game { extern unsigned int HLINE; extern unsigned int SCREEN_WIDTH; extern unsigned int SCREEN_HEIGHT; extern bool FULLSCREEN; namespace config { extern float VOLUME_MASTER; extern float VOLUME_MUSIC; extern float VOLUME_SFX; extern std::string xmlFolder; void read(void); void update(void); void save(void); } } #endif //CONFIG_H