/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_common /// @file glm/gtx/common.inl /// @date 2014-09-08 / 2014-09-08 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include <cmath> namespace glm{ namespace detail { template <typename T, precision P, template <class, precision> class vecType, bool isFloat = true> struct compute_fmod { GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b) { return detail::functor2<T, P, vecType>::call(std::fmod, a, b); } }; template <typename T, precision P, template <class, precision> class vecType> struct compute_fmod<T, P, vecType, false> { GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & a, vecType<T, P> const & b) { return a % b; } }; }//namespace detail template <typename T> GLM_FUNC_QUALIFIER bool isdenormal(T const & x) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); # if GLM_HAS_CXX11_STL return std::fpclassify(x) == FP_SUBNORMAL; # else return x != static_cast<T>(0) && std::fabs(x) < std::numeric_limits<T>::min(); # endif } template <typename T, precision P> GLM_FUNC_QUALIFIER typename tvec1<T, P>::bool_type isdenormal ( tvec1<T, P> const & x ) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); return typename tvec1<T, P>::bool_type( isdenormal(x.x)); } template <typename T, precision P> GLM_FUNC_QUALIFIER typename tvec2<T, P>::bool_type isdenormal ( tvec2<T, P> const & x ) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); return typename tvec2<T, P>::bool_type( isdenormal(x.x), isdenormal(x.y)); } template <typename T, precision P> GLM_FUNC_QUALIFIER typename tvec3<T, P>::bool_type isdenormal ( tvec3<T, P> const & x ) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); return typename tvec3<T, P>::bool_type( isdenormal(x.x), isdenormal(x.y), isdenormal(x.z)); } template <typename T, precision P> GLM_FUNC_QUALIFIER typename tvec4<T, P>::bool_type isdenormal ( tvec4<T, P> const & x ) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); return typename tvec4<T, P>::bool_type( isdenormal(x.x), isdenormal(x.y), isdenormal(x.z), isdenormal(x.w)); } // fmod template <typename genType> GLM_FUNC_QUALIFIER genType fmod(genType x, genType y) { return fmod(tvec1<genType>(x), y).x; } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<T, P> fmod(vecType<T, P> const & x, T y) { return detail::compute_fmod<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x, vecType<T, P>(y)); } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<T, P> fmod(vecType<T, P> const & x, vecType<T, P> const & y) { return detail::compute_fmod<T, P, vecType, std::numeric_limits<T>::is_iec559>::call(x, y); } }//namespace glm