#ifndef INVENTORY_HPP_ #define INVENTORY_HPP_ #include <entityx/entityx.h> #include <components.hpp> #include <events.hpp> struct Item { GLuint icon; }; using InventoryEntry = std::pair<Item, unsigned int>; class InventorySystem : public entityx::System<InventorySystem>, public entityx::Receiver<InventorySystem> { private: entityx::Entity currentItemEntity; std::vector<InventoryEntry> items; unsigned int maxItemCount; public: InventorySystem(unsigned int mic = 1) : maxItemCount(mic) {} void configure(entityx::EventManager &ev); void loadIcons(void); void update(entityx::EntityManager &en, entityx::EventManager &ev, entityx::TimeDelta dt) override; void receive(const KeyDownEvent &kde); }; #endif // INVENTORY_HPP_