#include #include extern Player *player; int QuestHandler::assign(const char *t){ return strcmp(t,"h"); } int QuestHandler::drop(const char *t){ return strcmp(t,"h"); } int QuestHandler::finish(std::string t){ for(unsigned int i=0;iinv->takeItem(current[i].need.back(),1)){ current.erase(current.begin()+i); return 1; }else return 0; } } return 0; } bool QuestHandler::hasQuest(std::string t){ for(unsigned int i=0;i