<<<<<<< HEAD #include extern Player player; void UIClass::handleEvents(){ SDL_Event e; while(SDL_PollEvent(&e)){ switch(e.type){ case SDL_QUIT: gameRunning=false; break; case SDL_KEYDOWN: switch(e.key.keysym.sym){ case 27: ///ESCAPE gameRunning=false; break; case SDLK_d: ///D player.velg.x = 10; break; case SDLK_a: ///A player.velg.x = -10; break; default: break; } case SDL_KEYUP: switch(e.key.keysym.sym){ /*case SDLK_d: ///D break; case SDLK_a: ///A break;*/ default: break; } default: break; } } } ======= #include void UIClass::handleEvents(){ SDL_Event e; while(SDL_PollEvent(&e)){ switch(e.type){ case SDL_QUIT: gameRunning=false; break; case SDL_KEYDOWN: switch(e.key.keysym.sym){ case 27: gameRunning=false; break; default: break; } default: break; } } } >>>>>>> origin/master