#include #include #include #include void entityxTest(void) { entityx::Entity e = game::entities.create(); e.assign(100.0f, 100.0f); e.assign(0.0f, 0.0f); e = game::entities.create(); e.assign(0.0f, 100.0f); e.assign(-0.01f, 0.0f); e.assign(-0.001f); e.assign(-.2f); auto sprite_h = e.assign(); sprite_h->addSpriteSegment(SpriteData("assets/cat.png", vec2(0, 0)), vec2(0, 0)); game::engine.getSystem()->setPlayer(e); }