#include void Entities::spawn(float x, float y){ loc.x = x; loc.y = y; vel.x = 0; vel.y = 0; right = false; left = false; } Player::Player(){ width = HLINE * 8; height = HLINE * 18; speed = 1; type = 0; } Player::~Player(){ } NPC::NPC(){ width = HLINE * 8; height = HLINE * 18; speed = 1; type = 0; }