#include SDL_Window *window = NULL; SDL_Surface *renderSurface = NULL; SDL_GLContext mainGLContext = NULL; bool gameRunning = true; UIClass ui; Window win; int main(int argc,char **argv){ //runs start-up procedures if(!SDL_Init(SDL_INIT_VIDEO)){ atexit(SDL_Quit); if(!(IMG_Init(IMG_INIT_PNG)&IMG_INIT_PNG)){ std::cout<<"Could not init image libraries!\n"<