<?xml version="1.0"?> <include file="entities.xml"/> <World> <style bgm="assets/music/town.ogg" folder="assets/style/classic/"> <layer path="bg/bg.png"/> <layer path="bg/bgFarMountain.png"/> <layer path="bg/forestTileFar.png"/> <layer path="bg/forestTileBack.png"/> <layer path="bg/forestTileMid.png"/> <layer path="bg/forestTileFront.png"/> <layer path="bg/dirt.png"/> <layer path="bg/grass.png"/> </style> <ground path="assets/testground.png"/> <weather>Snowy</weather> <link right="!town2.xml"/> <spawnx>-300</spawnx> <time>8000</time> <npc name="Sanc" hasDialog="true"/> <npc name="Bob" hasDialog="true" position="50.0,100.0"/> <structure type="1" position="300.0,100.0"/> <structure inside="bobshouse.xml" type="1" position="10.0,100.0"/> <skirl /> <firefly /> </World> <Dialog name="Bob"> <text id="0" nextid="1"> <give name="Hunters Bow" count="1"/> <give name="Arrow" count="50"/> <give name="Wood Sword" count="1"/> <content> Hey there! The name's Bob. Good to see you've finally woken up from your nap by the cliff there... lol </content> </text> <text id="1" pause="true" nextid="2"> <quest assign="Check out m'swag, man!" desc="Go inside Bob's house and check out the stuff he has."> Debug, 5, Reward, Dank MayMay, 50 </quest> <content> Looks like you've got yourself pretty empty handed... you know, I have a simple solution for that. Come on inside, I have somethin' to show you. </content> </text> <text id="2"> <quest check="Check out m'swag, man!" /> <content>Hooray!</content> </text> </Dialog> <Dialog name="Sanc"> <text id="0" nextid="1" pause="true"> <set id="Slow" value="0"/> <set id="canSprint" value="1"/> <set id="canJump" value="1"/> </text> <text id="1" nextid="1"> <give name="Arrow" count="20" /> <content>Have some more, bud.</content> </text> </Dialog>