assets/NPC_Sheet.png
assets/NPC_Sheet.png
assets/NPC_Sheet.png
assets/NPC_Sheet.png
assets/NPC_Sheet.png
assets/NPC_Sheet.png
assets/NPC_Sheet.png
assets/NPC_Sheet.png
assets/NPC_Sheet.png
assets/NPC_Sheet.png
assets/NPC_Sheet.png
assets/NPC_Sheet.png
countdown = 0
update = function()
if (countdown == 0) then
countdown = math.random(4000, 6000)
velx = math.random(-1, 1) * 0.004
end
countdown = countdown - 1
end
assets/skirl.png
countdown = 0
update = function()
if (countdown == 0) then
countdown = math.random(3000, 5000)
velx = math.random(-1, 1) * 0.005
end
countdown = countdown - 1
end
assets/robin.png
countdown = 0
update = function()
if (countdown == 0) then
countdown = math.random(3000, 5000)
if (velx >= 0) then
velx = -0.01
else
velx = 0.01
end
end
if (vely <= -0.05) then
vely = 0.05
end
countdown = countdown - 1
end
assets/style/classic/house1.png
assets/chest.png