assets/NPC_Sheet.png assets/NPC_Sheet.png assets/NPC_Sheet.png assets/NPC_Sheet.png assets/NPC_Sheet.png assets/NPC_Sheet.png assets/NPC_Sheet.png assets/NPC_Sheet.png assets/NPC_Sheet.png assets/NPC_Sheet.png assets/NPC_Sheet.png assets/NPC_Sheet.png countdown = 0 update = function() if (countdown == 0) then countdown = math.random(4000, 6000) velx = math.random(-1, 1) * 0.004 end countdown = countdown - 1 end assets/skirl.png countdown = 0 update = function() if (countdown == 0) then countdown = math.random(3000, 5000) velx = math.random(-1, 1) * 0.005 end countdown = countdown - 1 end assets/robin.png countdown = 0 update = function() if (countdown == 0) then countdown = math.random(3000, 5000) if (velx >= 0) then velx = -0.01 else velx = 0.01 end end if (vely <= -0.05) then vely = 0.05 end countdown = countdown - 1 end assets/style/classic/house1.png assets/chest.png