<spawnx/> <npc> <Position value="0.0,100.0" /> <Visible value="0.2" /> <Sprite> <frame> <src limb="0" offset="0,0" size="13,15" drawOffset="0,5">assets/NPC_Sheet.png</src> <src limb="1" offset="13,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> </Sprite> <Animation> <movement> <limb update="250.0" id="1"> <frame> <src offset="13,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> <frame> <src offset="22,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> <frame> <src offset="31,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> <frame> <src offset="40,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> <frame> <src offset="49,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> <frame> <src offset="58,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> <frame> <src offset="67,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> <frame> <src offset="76,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> <frame> <src offset="85,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> <frame> <src offset="94,0" size="9,6" drawOffset="3,0">assets/NPC_Sheet.png</src> </frame> </limb> </movement> </Animation> <Direction /> <Solid /> <Physics /> <Name value="Daddy" /> <Dialog /> <Wander /> </npc> <skirl> <Position value="300.0,100.0" /> <Visible value="0.2" /> <Sprite> <frame> <src limb="0" offset="0,0" size="48,24" drawOffset="0,0">assets/skirl.png</src> </frame> </Sprite> <Direction /> <Health value="50" /> <Solid /> <Physics /> <Name value="SKIRL" /> <Wander /> <!--<Aggro arena="arena.xml" /> <Trigger />--> <Drop> <item name="Arrow" min="3" max="5" /> </Drop> </skirl> <structure> <Position value="0.0,100.0" /> <Visible value="0.25" /> <Sprite> <frame> <src>assets/style/classic/house1.png</src> </frame> </Sprite> <Portal /> <Solid /> <Grounded /> </structure> <chest> <Position value="1000.0,100.0" /> <Visible value="0.15" /> <Sprite> <frame> <src>assets/chest.png</src> </frame> </Sprite> <Solid /> <Grounded /> </chest> <trigger> <Position value="200.0,100.0" /> <Direction /> <Solid value="1.0,1.0" /> <Trigger /> </trigger>