<include file="entities.xml" /> <World> <style bgm="assets/music/fight.ogg" folder="assets/style/classic/"> <layer path="bg/bg.png"/> <layer path="bg/bgFarMountain.png"/> <layer path="bg/forestTileFar.png"/> <layer path="bg/forestTileBack.png"/> <layer path="bg/forestTileMid.png"/> <layer path="bg/forestTileFront.png"/> <layer path="bg/dirt.png"/> <layer path="bg/grass.png"/> </style> <generation> x = 0 ground = function() if (x == 240) then height = -1 else height = 1 / math.cos((x / 1.19 - 100) * 3.14 / 180) if (height < 0 or height > 800) then height = 800 else height = height + 60 end end x = x + 1 end grass = function() height = math.random(2, 5) end </generation> <time>6000</time> <skirl /> </World>